In January of this year, rebooted Tomb Raider lost the leader: Brian Horton (Brian Horton) exchanged the beauty Lara for prospects in Infinity Ward. The day before Crystal Dynamics announced that she found a new person in an empty position.
The main software Tomb Raider From now on, it is listed Jan Milham (Ian Milham). Behind his shoulders 20 years of work in the industry. From remarkable achievements – the roles of the artistic director of the series Dead Space and creative leader Battlefield Hardline.
Does this mean that in the next Tomb Raider Necromomorphs, visions with a dead girlfriend and perky gangster songs will appear? Time will show! Myself Milham It is admitted that adventure games have always been his love, so he simply could not miss the chance to join the composition Crystal Dynamics.
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And estimate, suddenly, Lara will fly into https://jammyjackcasino.uk/mobile-app/ space and find in the ruins of an abandoned planet, an obelisk who continuously loses the song Woop-Woop and Mexican drug dealers worship him, it will be fervently the same!
Eh, yes, yes, Dead Space is still jokan, especially in the first person, uh. In addition, does anyone think that a man in twenty years had experience only with dead cosmos and battles? ABOUT.O
A person with experience, this is very good! It was especially pleased that he was in the role of the artistic director of the Dead Space series.
In the game itself, of course, this is unlikely to change something, the concept is alone, the scriptwriters are alone, the main villain under whose pipe is done-the other. And this can organize this work, schedules, reports … The news about the office in general
I repeat my question but in slightly larger letters, otherwise I have not read the first time: “Does someone think that a man in twenty years had experience only with a dead cosmos and a battal?"
In addition, the question of backfill, the man responsible for Dead Space came to the post of head of the Battlefield Hardline project and, according to your logic, he must be made from the FPS – a shooter from a third party with a horror elements? But no, nothing of the kind appeared in Battlefield, surprisingly, the artistic director and can not only in one genre, the wondrous one is right
Blah, how simple it is for them: tired of working here – I went set there, and everyone is happy. And even for a leading position immediately. ((
Well, if Monsieur deigns to the words to the words, I will remind you that just the shooter from First DS was very mediocre. Crooked control, inhibited main character, non -obvious weapons mechanics. Everything in the name of the atmosphere. And when compared with the new Larka, then it is much larger than the shooter – given how many mercenaries the young, tender, fragile mental, young Larochka, yeah sent to the next world. So do not make unfounded statements here.
A person with experience in creating jokes in the first person becomes the head of the development of an adventure series from a third person, and this is really the right project manager.
Dead Space Horror/Shooter, Batla generally fucking understand something or a mmoshter or a juman with a multiplayer, while Larka is still an adventure from a third person, albeit with the elements of a jetan (hello restart), you still need a person’s approach who had more business with this genre and not with adjacent
